The partnership →
● Partnership & sponsorship proposal · Confidential

Your model becomes
the game mechanic.

DoctrineStrike is a real-time strategy game whose entire art pipeline is AI-generated, inside Unity, and brand-consistent by design. Today it runs on ComfyUI with GPT-Image and Tripo — and every stage is a swappable socket. That socket can be Magnific — putting your model in the hands of millions of players, not just developers.

prompt → "soviet MBT, reactive armor" → rigged, combat-ready unit, ~30s
A unit generated in DoctrineStrike
01 · The opportunity

AI generation sells to studios.
The market is players.

Magnific today serves thousands of professional creators. The real prize is the hundreds of millions of players — unlocked the moment generation stops being a tool you buy and becomes a mechanic you play. We built the bridge: a shipped game where players generate playable units from a prompt. You bring the model; we bring the market.

02 · The proof

AI art that lives inside the game.

ComfyUI is a brilliant engine and a clumsy product — a separate app, inconsistent output, expert-only. We closed the gap: every backend (text→image, image→image, image→mesh) is a swappable module inside Unity, driven by one shared style. Prompt → sprite → mesh → rigged, combat-ready prefab, auto-scaled to its class and wired to play.

bodybody
rotorrotor · spins
gungun · auto-aim
missilesmissiles · fire
assembled helicopterassembled · fits · playable
you type: "soviet tank" engine sends: "soviet tank, three-quarter view, flat cel-shaded, turret forward, isolated"
The author describes the subject; the engine assembles the style, role and framing — so nothing drifts off-model.
🎬 Live capture · the Multipart Builder turning static art into a combat-wired unit
03 · The socket

Magnific drops in — one setting.

Because every stage is already a swappable asset, Magnific needs no custom integration. Four pipeline stages — Text→Image, Image→Image, Image→Mesh, Text→Mesh — each point to an active backend. Replace any with Magnific in a single selection. No code. No rebuild.

🔌

Drop-in backend

Your model becomes the generation engine of a shipping RTS. Integration is one asset in the Workflows library — not a project.

“Made with Magnific”

Like “Made with Unity”: a credit on a real published title — store page, trailers, credits. Proof your tech ships finished games.

🎯

On-brand by default

Style injection means every image Magnific returns is already on-model — fewer retries, lower cost per asset, a cleaner showcase.

Active backend selection in Unity
Active Text→Image: GPT-Image-2 Active Image→Mesh: Tripo 3.1 ↓ Active backend: Magnific
Each slot is a free choice in the editor — the perfect socket for Magnific.
04 · The moat

Player content that never breaks the game.

The first question every platform asks about player-generated content: “how do you stop the bad stuff?” Our answer isn't a moderation team or an external filter — it's baked into how every prompt is built. A fixed suffix + role wraps every prompt with locked scale and style; a bounded seed adds variety within the rails. Off-theme or inappropriate output is structurally hard to produce, not caught after the fact.

Everyone else Raw generation

  • Drifts off-style, random scale — breaks the game.
  • Moderation bolted on afterwards; NSFW / IP leaks.
  • You get a “mesh,” not something playable.

DoctrineStrike Constrained generation

  • Slot & role rules → always fits, always on-brand.
  • Forced style + role = moderation built in, no extra filter.
  • You get a rigged, combat-wired unit.
player types: "a flying tank with wings" (in the TANK slot) engine locks: role = ground vehicle · tracks · turret · house style result: an on-brand tank — the off-theme part never renders
05 · The new market

Not just developers. Players.

DoctrineStrike ships an in-game Level & Faction Editor — players generate their own tanks, units and entire factions, gated behind Magnific access. Every creator-player becomes a Magnific user. Command & Conquer: Generals is legendary for mods; we make modding one click and put it in front of everyone.

▶ player build · “Edit with Magnific” scene · the simplified player-facing editor, inside a real build
Open the editorgenerate via Magnificplay itshare itothers play it
06 · The showcase

A shipped game, powered by your model.

Teams pitching this thesis have mock-ups. We have DoctrineStrike — a finished RTS with its entire art library AI-generated. Every unit below was generated from a prompt, in one coherent style, then rigged and wired to play:

M1A2 · USA
T-14 · Russia
Leopard 2 · EU
Arjun · India
F-22 · USA
Su-57 · Russia
J-20 · China
Typhoon · EU
AH-64 · USA
Karrar · Iran
BMPT · Russia
Rafale · EU
190+

Playable units & buildings generated — plus every icon, projectile & prop. 6 factions, one style.

1 click

Prompt → playable unit, fully automated. Swappable AI backend — the socket for Magnific.

Live

Working demo & full walkthrough — this site, plus the in-engine editor.

Powered by⬢ MAGNIFIC
07 · Unit economics

Cents per generation. Millions of players.

A generation at GPT-Image “low” is ~1–4 credits — cents. Cheap enough to put in millions of hands. Players pay to create; Magnific co-subsidizes early to buy the category.

$0.02–0.08

Per generated image at “low” — seconds each. A full simple unit (image + mesh): ~$0.25–0.50.

Direct

Players recharge Magnific credits and spend them, with cost visible per generation. Zero billing friction for us — your margin, your users.

Take-rate

A marketplace lets players share, buy & sell creations — every resale is a paid generation plus recurring revenue.

● The partnership

Be first from prosumer to consumer scale.

Meshy, Tripo and Luma can copy the model — not being first with a real, shipped title that proves it. We hand Magnific a new market of millions of players. We're not asking a favor.

Integrate
Magnific = the default backend

Text→Image, Image→Image & Image→Mesh, dropped into a shipping RTS. One asset, no rebuild.

Showcase
“Made with Magnific”

Credit on a published title — store page, trailers, credits. Live proof your model ships finished games.

  • Integrate — Magnific as DoctrineStrike's generation backend
  • Sponsor — co-subsidize early generation to buy the category
  • Co-launch the in-game Level & Faction editors
  • Open a player-scale market — millions, not thousands
Next milestone → Magnific live as the default backend of DoctrineStrike's player creator.