DoctrineStrike is a real-time strategy game whose entire art pipeline is AI-generated, inside Unity, and brand-consistent by design. Today it runs on ComfyUI with GPT-Image and Tripo — and every stage is a swappable socket. That socket can be Magnific — putting your model in the hands of millions of players, not just developers.

Magnific today serves thousands of professional creators. The real prize is the hundreds of millions of players — unlocked the moment generation stops being a tool you buy and becomes a mechanic you play. We built the bridge: a shipped game where players generate playable units from a prompt. You bring the model; we bring the market.
ComfyUI is a brilliant engine and a clumsy product — a separate app, inconsistent output, expert-only. We closed the gap: every backend (text→image, image→image, image→mesh) is a swappable module inside Unity, driven by one shared style. Prompt → sprite → mesh → rigged, combat-ready prefab, auto-scaled to its class and wired to play.
body
rotor · spins
gun · auto-aim
missiles · fire
assembled · fits · playableBecause every stage is already a swappable asset, Magnific needs no custom integration. Four pipeline stages — Text→Image, Image→Image, Image→Mesh, Text→Mesh — each point to an active backend. Replace any with Magnific in a single selection. No code. No rebuild.
Your model becomes the generation engine of a shipping RTS. Integration is one asset in the Workflows library — not a project.
Like “Made with Unity”: a credit on a real published title — store page, trailers, credits. Proof your tech ships finished games.
Style injection means every image Magnific returns is already on-model — fewer retries, lower cost per asset, a cleaner showcase.

The first question every platform asks about player-generated content: “how do you stop the bad stuff?” Our answer isn't a moderation team or an external filter — it's baked into how every prompt is built. A fixed suffix + role wraps every prompt with locked scale and style; a bounded seed adds variety within the rails. Off-theme or inappropriate output is structurally hard to produce, not caught after the fact.
DoctrineStrike ships an in-game Level & Faction Editor — players generate their own tanks, units and entire factions, gated behind Magnific access. Every creator-player becomes a Magnific user. Command & Conquer: Generals is legendary for mods; we make modding one click and put it in front of everyone.
Teams pitching this thesis have mock-ups. We have DoctrineStrike — a finished RTS with its entire art library AI-generated. Every unit below was generated from a prompt, in one coherent style, then rigged and wired to play:
M1A2 · USA
T-14 · Russia
Leopard 2 · EU
Arjun · India
F-22 · USA
Su-57 · Russia
J-20 · China
Typhoon · EU
AH-64 · USA
Karrar · Iran
BMPT · Russia
Rafale · EUPlayable units & buildings generated — plus every icon, projectile & prop. 6 factions, one style.
Prompt → playable unit, fully automated. Swappable AI backend — the socket for Magnific.
Working demo & full walkthrough — this site, plus the in-engine editor.
A generation at GPT-Image “low” is ~1–4 credits — cents. Cheap enough to put in millions of hands. Players pay to create; Magnific co-subsidizes early to buy the category.
Per generated image at “low” — seconds each. A full simple unit (image + mesh): ~$0.25–0.50.
Players recharge Magnific credits and spend them, with cost visible per generation. Zero billing friction for us — your margin, your users.
A marketplace lets players share, buy & sell creations — every resale is a paid generation plus recurring revenue.
Meshy, Tripo and Luma can copy the model — not being first with a real, shipped title that proves it. We hand Magnific a new market of millions of players. We're not asking a favor.
Text→Image, Image→Image & Image→Mesh, dropped into a shipping RTS. One asset, no rebuild.
Credit on a published title — store page, trailers, credits. Live proof your model ships finished games.